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Unity 3d and MagicaVoxel

Sep 4, 2015 at 12:55 PM
Hey there champs! I recently discovered MagicaVoxels and i am stunned with possibilities. But i have one problem. For test, i loaded teapot model and render it so it would look like made of glass. Then i tried to export it, but program export only non-rendered model.


this is in unity


this is in voxel.

Thanks for any advice! :)
Sep 14, 2015 at 10:38 AM
The glass material in MagicaVoxel is rendered by Ray Tracing, not by mesh rasterization in Unity