Jun 25, 2014 at 2:38 AM
Edited Jun 25, 2014 at 2:47 AM
I am working on a game mod that includes a Pac-Man tribute level. I was originally working on sprite versions of the ghosts for the level, but then it occured to me voxels might be better in this case. Voxel ghosts would be 3D, but would still have the
pixelated look of a 1980s arcade game.
I downloaded a copy of a Blinky sprite from Super Pac-Man. The sprite I decided to use comes from the game's cutscenes and is double the size of the ordinary sprite. I started by importing the sprite into Magicavoxel.
Using Pattern, I copied and pasted the sprite at 90° to give it some dimension, then started manually filling it in.
I made the eyes seperatly, then brought them in with pattern. The final results were pretty good.
The game I am doing the mod for does not add shading to voxels, so I decided to see what Blinky looked like without shading. I was delighted at how much voxel Blinky looks like the original sprite when the shading was turned off.