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MagicaVoxel and Unity3D

Dec 6, 2014 at 10:56 AM
I have a problem exporting objects created with MV into Unity3d - I export to .obj, then use blender to convert the file to .dae (with UV texture options on) and when I load .dae file into unity there are no textures :(
Any ideas?
Jan 1, 2015 at 9:27 PM
Edited Jan 1, 2015 at 9:44 PM
Hi ghua,

the texture is the palette image with extension .tga along with the exported .obj file