Aug 23, 2013 at 4:52 AM
Edited Aug 23, 2013 at 4:53 AM
Hello there GLKasumi,
First off, thank you so much for making such a fantastic app available. It feels great to use, and after trying out many voxel editors over the past few days MagicaVoxel is by far my favorite.
I am using the program in a bit of an unorthodox manner - as a way to generate polygon basemeshes for sculpting. As seen here :
The MagicaVoxel output is really clean, being all quads without polygons inside the volume. All I need to do is merge vertices and separate elements into objects, so that's no big deal. It would be great to have export options for that kind of stuff in the
future, but in its current state it is very usable already.
Now when it comes to working with voxels inside the app there is one thing that I notice is slowing me down : the fact that adding and removing voxels is bound to two keys, R and T.
Since I come from a sculpting background, I really wish I could simply work in "add" mode all the time, and just press down a modifier key like ctrl (Mudbox style) or alt (Zbrush style) to trigger remove mode. And then as soon as this key gets released,
the app would return to add mode.
Photoshop has a slightly different approach, in the sense that the Eraser can be triggered temporarily by holding down its shortcut (E), allowing the user to erase pixels as long as the key is being held. And then on release, it goes back to the previously
But at the end of the day, ctrl or alt seem like better candidates, since pressing down a modifier key to "sculpt negatively" is accepted as pretty much standard in sculpting programs nowadays.
Therefore I think it would be great to have that in MagicaVoxel ; I know for sure that it would make me faster at building voxel model within the app.
Thanks a lot for this awesome tool again !!